Emilie Arsenault

Posted on 2013/10/11 by

Writing About Objects: Boot Camp The Perfect City in Sim City 3000

Sim City is a game that was not designed to be beaten. It was created with the intention to be played repeatedly with the goal of improving the design of one’s city. As Law mentions in “Objects and Spaces” the game works like an object as it proposes that the objects [structures, and inhabitants] are Read More