Sean Conforti

Posted on 2017/11/20 by

Time-Travel or Undead Media – The NecRomantic Modification of Hardware: A Possible Interface Between the Metagame and Platform Studies

Towards the end of the introduction to Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames, Boluk and Lemieux note the messiness of the eponymous term. It is expansive, broadly inclusive. The metagame temporally and spatially encloses, projects from, penetrates, and anchors the game into social, political, and economic structures (Boluk and LeMieux 11). Read More

Posted on 2017/10/19 by

The Future Collection: A Troubling

In the article “Teaching Collections Management Anthropologically” Cara Krmpotich describes the information technology and Coach House objects that she and her researcher Robyn Watt had assembled into a teaching collection. Krmpotich passingly remarks on it as resembling “what might be in a collection of the future: objects that will be historic decades from now”(114). The Read More