Posted on 2017/11/27 by

Matchboxes and personal collections

Melody reminded us that we all have collections of our own, and Catherine that it could include matchboxes. I have a matchbox cover from HMS Barham, a 1910 British battleship, with the initials of my grandfather F.P.Busbridge engraved on it from the time he served on it in WWI. My father also served in the Read More

Posted on 2017/11/22 by

The leaky life & times of the AA battery inside the Residual Media Depot: A snapshot of battery life & faded battery power

The area of concern I am focused on is e-waste and specifically, dead batteries. What do dead batteries have to do with degradation and loss of materials within a literary archive, within a museum collection, or in this case, within the Residual Media Depot (RMD)? Before I answer that question, I will orient you the Read More

Posted on 2017/11/20 by

Time-Travel or Undead Media – The NecRomantic Modification of Hardware: A Possible Interface Between the Metagame and Platform Studies

Towards the end of the introduction to Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames, Boluk and Lemieux note the messiness of the eponymous term. It is expansive, broadly inclusive. The metagame temporally and spatially encloses, projects from, penetrates, and anchors the game into social, political, and economic structures (Boluk and LeMieux 11). Read More

Posted on 2017/11/17 by

The value and function of objects are not fixed. As time passes, objects circulate in space, degrade, get lost, become obsolete, stagnate in forgotten boxes, end up in a landfill, in a museum or in the Richler’s room… Today, I am looking at three objects I found on Richler’s desk, a match box, a cigar Read More

Posted on 2017/11/11 by

Unveiling Lived Experiences through Metagames in the Universe of Tiny Toon Adventures

“Before a videogame can ever be played […] there must be a metagame.” Patrick LeMieux and Stephanie Lobuk In my experience with playing games, I realize I was always a player. I allowed myself to be deluded, I thought I was an active actor deciding what step to do next. All lies! Without realizing it, Read More

Posted on 2017/11/11 by

Boluk, Lemieux, and Richler

In Stephanie Boluk and Patrick Lemieux’s Metagaming, the title term is defined not as “games about games,” but as “the only kinds of games we play” (Boluk and Lemieux). The decision to buy the game, to play it, and to play with a friend are all metagames that we take part in. What struck me Read More

Posted on 2017/11/10 by

Playing the OED

Mordecai Richler’s Oxford English Dictionary holds no place of prominence in Concordia’s Richler Rooms. Its location is humbling. It sits below a big, reflective, flat-screen TV; on a squat bookshelf that looks like but is not a TV stand; on two shelves below knee-level when the top shelf is bare; squeezed behind edgy plastic and metal Read More

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