Posted on 2017/11/30 by

The Rhizomic (Memory) Collection: A Non-Linear Approach to the Preservation of Video games, Game consoles, and their data.

The seminar “The Research Collection” has, in a way, encouraged me to reflect on my book and music collecting habits. To assess memories, I have preserved in the corners of my mind. To assess the value and relevance I place upon them. For the first time, I considered myself a collector of memories, not only Read More

Posted on 2017/11/24 by

The Archive(d) Game: Notes on the Preservation, Nostalgia, and Embodied Experience of the Game Boy Advance

In my last probe, I argued that a meaningful study of a video game platform as both an artifact and a cultural object demands that its emulators be taken into account. The isolation of hardware or software from its afterlives renders invisible the relationships between media platforms, the bodies of their impossible, ideal users, and Read More