Bootcamp

Posted on 2013/10/24 by

Bootcamp: Tree Map, Murder, and Mayhem in Shakespeare’s Titus Andronicus

  It looks like a tree, but I meant for it to be a map. I wanted to map out Titus’ destructive decline in Shakespeare’s Titus Andronicus. Titus Andronicus is my favourite Shakespeare play. The murder and mayhem is unrelenting and shocking. The first time I read the play I kept going back and forth Read More

Posted on 2013/10/11 by

Writing About Objects: Boot Camp The Perfect City in Sim City 3000

Sim City is a game that was not designed to be beaten. It was created with the intention to be played repeatedly with the goal of improving the design of one’s city. As Law mentions in “Objects and Spaces” the game works like an object as it proposes that the objects [structures, and inhabitants] are Read More

Posted on 2013/10/10 by

Carpentry, Networks, and Munchkin Cthulhu

Munchkin Cthulhu is a game designed by Steve Jackson and illustrated by John Kovalic. The game is based on the works of H.P. Lovecraft. Ian Bogost writes, “One form of carpentry involves constructing artifacts that illustrate the perspective of objects” (109), so if Lovecraft’s written works can be considered the “object,” then the card game Read More

Newer Posts